2011 Coding Badges – Multi Level

Yes – 2011 Is the current GSUSA badge


These are simply suggestions and may take some creativity and extra steps to earn all the badges in various levels.

A Multi-Level Troop will need to do extra steps when earning different badges across levels. It depends on how many requirements overlap. Some will only have one or two matching requirements.

GSUSA has an Award Log for each level with a comparison table for all badges in similar themes. Not all badges in the same theme have correlating requirements – you basically have to earn two separate badges. We recommend a Fun Patch in that case.

Badges with correlating requirements means you can do an activity that counts towards different badges in the different levels.

Coding Basics

D/B/J Coding Basics

Recommendation:

  • Junior Level Basic Meeting Plan compiled by The Badge Archive should hit all the Brownie and Daisy level requirements as well IF you add learning what an event is and make them do an event in a daily life algorithm as well as a conditional the Junior level requires.
Click to Expand → Breakdown on Similarities and Differences

The Same

  • All three levels require learning about a woman in computer science (Daisy recommends Ada Lovelace, Brownie recommends Grace Hopper, and Junior recommends Margaret Hamilton).
  • All three levels require learning about algorithm (Brownie and Juniors have additional learning about sequencing and loops, with Juniors needing to write 3 loop examples).
  • All three require making an algorithm (Brownies require writing one about daily life with an event and Juniors requires writing one with a conditional).

The Differences

  • Juniors require learning about Conditionals
  • Brownies require learning about Events

J/C Coding Basics

C/S/A Coding Basics

Recommendation:

  • These are three different badges. Either keep to earning them separately and give the other levels a fun patch, or ignore the rules and pick one level to count as all three if you are a very liberal spirit of the badge believer and only use the badge name to interpret what GSUSA requires.
Click to Expand → Breakdown on Similarities and Differences

The Learning

  • Cadette and Senior both learn about Functions, but Cadettes is general and Senior is writing instructions on how to draw a portrait using functions.
  • Ambassador has to analyze song lyrics as an algorithm, including function variables of pitch, tone, & speed.
  • Cadettes learn pseudocode, Seniors learn Boolean expressions, and Ambassadors learn Pair Programming.
  • Seniors learn Control Flow.

The Activities

  • Ambassadors write a song lyrics in Pair Programming and then have to write a dance routine algorithm.
  • Cadettes have to learn how to write a meme like an algorithm and change pseudocode into code.
  • Seniors write a quiz game in Boolean expressions.

Digital Game Design

D/B/J Badges correlate from other levels

Badges that correlate from other levels

D/B/J Digital Game Design

Recommendation:

  • Follow a Junior level badge plan AND add Ask, Imagine, Create, Improve, and Share knowledge before the maze design.
Click to Expand → Breakdown on Similarities and Differences

The Same

  • All three levels require knowing how to do algorithms.
  • All three levels require making a maze game and testing it.
  • Brownie and Juniors both require learning about how games are useful, not just entertaining.

The Differences

  • Brownies learn about Ask, Imagine, Create, Improve, and Share
  • Juniors must learn about Loops and Conditionals.

J/C Digital Game Design

  • Follow the Cadette level Game Design plan, ADD how games are useful, Loops and Conditionals, AND make the game scenario a maze with game mechanics.

C/S/A Digital Game Design

Recommendation:

  • Follow an Ambassador level badge plan, INCLUDE an avatar for the character design, AND add learning how to program an array icon image.
Click to Expand → Breakdown on Similarities and Differences

The Learning

  • All three need to create a game scenario, but Cadettes just need to add game mechanics, Seniors need to make a decision tree, and Ambassadors need to do a story-based decision tree with conditionals.
  • All three need to test the game design and get feedback.
  • Only Senior and Ambassador need to know what a positive impact game scenario is (Senior) or 3 ways games help instead of entertain (Ambassador).

The Activities

  • Cadettes need to design an avatar while Senior and Ambassador need to design a character with defined looks and personality (Ambassadors must be fit for G.I.R.L. values)
  • Cadettes require learning how to write an array to draw a grid image icon.
  • Senior and Ambassadors require learning how to make a Decision Tree.

App Development

D/B/J Badges correlate from other levels

C/S/A Badges correlate from other levels

D/B/J App Development

Recommendation: Use the D/B/J App Development Activity List

Click to Expand → Breakdown on Similarities and Differences

The Same

  • All three levels require learning decomposition.
  • Brownie and Juniors both require learning how apps are helpful.
  • All three levels must draw an app screen.
  • All three levels require getting feedback.

The Differences

  • Brownies need to add an event to their app design.
  • Juniors need to add a conditional to their app design.

J/C App Development

  • They are different enough you will be doing both sets of requirements to do Junior and Cadette. Juniors will learn why apps are helpful and Cadettes think of an app idea to track health/habits. Cadettes learn data visualization for single and dual data, and Juniors learn Decomposition. The Cadettes need to learn how to write an array listing their shoes. The Juniors need to draw an App screen (with a conditional!) and the Cadettes need to think of how to make it fun and/or easy. Both need to get feedback on their ideas.

C/S/A App Development

Recommendation:

  • Follow an Ambassador level plan to learn data visualization beyond standard charts, graphs, and tables AND add in how to visualize two sets of data. Make sure the app they design is a habit/health app with measurable data. When coding a set of data, do it first as an array, then as objects.
Click to Expand → Breakdown on Similarities and Differences

The Learning

  • All three need to learn about Data Visualization, but Ambassadors need to do so beyond the standard charts, graphs, and tables (bubble charts, streamgraphs, calendars, clocks, timelines, or maps).
  • All need to code a set of data, but Cadettes is an array while Senior and Ambassador is as objects.
  • Only Cadettes need to learn how to visualize 2 sets of data to compare and find patterns.

The Activities

  • All three need to come up with an app design that collects data (Cadettes for measurable habit/health, Seniors for a topic, and Ambassadors for any measurable data).
  • Senior and Ambassador need to design the app screen, feature list, and how it functions. Cadettes only need to know how to make the health/habit app fun and/or easy.

For More Fun Ideas and Plans

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