Released in 2018 but is considered part of the 2011 Girl’s Guide.
The Cadette’s Girl’s Guide to Girl Scouting page has the information on when all badges were released.

Three steps are needed to complete this badge:
- Find out how engineers use design thinking to solve problems.
- Do 3 design thinking activities: design and build prototypes of a life vest for a dog, a model camp cabin inspired by nature, and a prosthetic leg for an elephant.
(You can earn the Think Like a… badge after step 2. Complete Step 3 to make this a Journey Set) - Plan a Take Action project that helps others. If you’re a Girl Scout volunteer, go to Volunteer Toolkit for complete meeting plans and activity instructions.
(Also get a Take Action Badge after completing Step 3 to make this a Journey Set)
Note – Please see our Affiliations page to know if any of the links on The Badge Archive benefit the website in anyway.
Resources
- There is no leader guide or booklet for this Journey
- Official badge is available in Girl Scout Shop online
or look for your local shop to save on shipping
Troop Meeting Ideas
- PDF Meeting Plan from GS Fairbanks
- GSUSA VTK – No links
Only Accessible through MyGS log-in on Council’s website
At Home Individual Girls
- Virtual Programming from GSCSNJ
- 4 YouTube Videos (No TAP) from GSLP
- Step 1 Under “STEM” from GSofCT
- 5 PDFS under “Girl Scout Journey” from GSofSI
Multi-Level Matches
Check out other badges that might work well with this badge when doing activities with multiple levels. These are simply suggestions and may take some creativity and extra steps to earn all the badges in various levels.
A Multi-Level Troop will need to do extra steps when earning different badges across levels. It depends on how many requirements overlap. Some will only have one or two matching requirements.
If there is no badge in a level, we suggest that a level earns a Fun Patch related to the rest of the badges instead of an official badge.
The Think Like a… Journey sets often have completely different project designated and cannot be done concurrently while with keeping the technical requirements. Many multi-level troop leaders will pick the level that is appropriate or interesting for their troop. The concept of doing the projects is typically the same for all levels, just that the projects increase in difficulty for each level of growth. When using this technique, you might find one project from Brownie, and one from Junior or just pick one level works for your troop. It is not technically the correct way to do so but works very well when you have a multi-level troop that needs a journey done together.
Below is a list of what exactly is different in each level for the technical requirements for each level. Leaders can choose what projects to do in order for all levels to at least hit all the technical requirements for their level to earn their badge.
- Daisy – Daisy Think Like an Engineer – Do 3 hands-on design challenges: design and build a fairy house, a car powered by air, and a way to get across a canyon
- Brownie – Brownie Think Like an Engineer – Do 3 design thinking activities: design and build an assistive device, a water collection device, and a device that can launch a ball across a room
- Junior – Junior Think Like an Engineer – Do 3 design thinking activities: design and build a paper structure that can support the weight of heavy books, an emergency shelter, and a prototype of a structure that can withstand an earthquake’s shaking
- Cadette – Cadette Think Like an Engineer – Do 3 design thinking activities: design and build prototypes of a life vest for a dog, a model camp cabin inspired by nature, and a prosthetic leg for an elephant
- Senior – Senior Think Like an Engineer – Do 3 design thinking activities: design and build prototypes of a can holder that isn’t harmful to animals, a kinetic sculpture, and an assistive device for the elderly
- Ambassador – Ambassador Think Like an Engineer – Do 3 design thinking activities: design and build prototypes of an animal enrichment product, a zip line course, and mobility equipment
Uniform Placement
This badge can go where #21, #22, or #26 is stated on the GSUSA Uniform Guide.
The Think Like a… badges can be placed without the Take Action badge for an incomplete journey and the Take Action badge added next to it later. There is no specific placement or order for these two badges, they just need to be next to each other to show a completed Journey.
The badge can also go where #14 is stated on the GSUSA Uniform Guide if no Take Action badge is planned to get to turn it into a Journey.

(Note – Badges and pins on a sash simply go in order (top of sash to bottom of sash) of Identification badges, bridging badge, pins, journeys, and other badges. Anything that does not fit on the front can be placed on the back of the sash. Sashes will not hold a lot of badges and vests are recommended if you plan to earn badges.)
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