Storyboard An App

  • Fulfills Step 2 of GSUSA Daisy App Development badge requirements.
  • Fulfills Steps 3 and 4 of GSUSA Brownie and Junior App Development badge requirements.

Info Needed for Badge Requirements:
Apps have different screens, like pages in a book, that show what the user can do. One screen might show a menu, and another might show the result after choosing something. Understanding how app screens change based on user actions is important when designing an app.

  • Daisies: Can choose to only design one screen.
  • Brownies: Design for a specific problem and show an “event” (a change when something is clicked). (App Event Examples compiled by The Badge Archive for more examples.)
  • Juniors: Design for a specific user and show a “conditional” feature (something that happens only in a certain situation). (See App Conditionals compiled by The Badge Archive)

Items Needed:


Instructions (Estimated Time: 25–30 minutes):

  1. Introduce App Screens (3–5 minutes)
    • Explain that apps have different screens, like how one shows choices and another shows what happens after selecting something. Use an example like choosing a movie: the first screen shows movies, the second plays the one you selected.
  2. Choose a User or Problem (5 minutes)
    • Brownies choose one “problem” their app will solve. (They can use App Problems from GSUSA).
    • Juniors select a type of user (e.g., student, athlete) to design for. (They can use App Users from GSUSA).
    • Daisies can skip this step or come up with their own simple idea.
  3. Design the First Screen (7–10 minutes)
    • Scouts use the first template to draw a screen that shows different choices the user can make in the app.
  4. Design the Second Screen (7–10 minutes)
    • Scouts use the second template to show what happens after one choice is selected. This would be an event.
    • Juniors must include a condition. For example, “If the time changes to 2:00 pm, something happens.”