Items Needed
- A large, safe, open space for running
Instructions
- Define the playing area with a starting line and a finish line.
- All Scouts line up along the starting line.
- Scouts move toward the finish line when “Green Light” is called.
- Scouts must immediately stop when “Red Light” is called.
- If a Scout moves after “Red Light,” they must return to the starting line.
- The round ends when most Scouts make it to the finish line, after a set time, or the first person to cross the finish line becomes the game leader for the next round.
Variations
- Colorful Lights: Add new colors with unique movements:
- Yellow Light = Walk heel-to-toe
- Purple Light = Hop
- Blue Light = Skip
- Moving Finish Line: The leader acts as the finish line and moves farther away as Scouts approach.
- Visual Cues: Use visual signals for “Red Light” and “Green Light” (e.g., turning your back or facing the group) to accommodate Scouts with hearing challenges.
- Indoor Play: Replace running with walking to ensure safety. Use smaller groups and multiple rounds if space is limited.
- Crosswalk Safety: Share the importance of paying attention when walking in areas like streets or parking lots. Explain safety tips, such as using crosswalks and looking around for cars.
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For More Fun Ideas and Plans
for Daisy, Brownie, and Junior Scouts
Join the Girl Scout Daisy, Brownie, and Junior Leader Help Facebook Group
(Not an official GSUSA Group)
This is a supportive Facebook community for Daisy, Brownie, and Junior Girl Scout leaders. Whether you’re seeking advice, fresh ideas, or meeting plans, you’re in the right place! Let’s inspire each other, share our experiences, and make every troop meeting a memorable adventure.
for Cadette, Senior, and Ambassador Scouts
Join the Girl Scout Cadette, Senior, and Ambassador Leader Help Facebook Group
(Not an official GSUSA Group)
This is a supportive community for Cadette, Senior, and Ambassador Girl Scout leaders. This group offers solutions to keep older scouts engaged in scouting amidst their busy lives. Share strategies, tackle challenges, and exchange ideas for fun, meaningful activities that resonate with teens and build lasting connections.
Find out how you can support The Badge Archive!
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- Return to Game Time
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References:
- “Green Means Go Red Means Stop.” Boy Scouts of America, 24 May 2024, http://www.scouting.org/cub-scout-activities/green-means-go-red-means-stop/. Accessed 13 Apr. 2025.
- Playworks. “Game of the Week: Red Light, Green Light.” Playworks, 19 Feb. 2013, http://www.playworks.org/resource/game-of-the-week-red-light-green-light/. Accessed 13 Apr. 2025.

