Games – Red Light, Green Light

Items Needed

  • A large, safe, open space for running

Instructions

  1. Define the playing area with a starting line and a finish line.
  2. All Scouts line up along the starting line.
  3. Scouts move toward the finish line when “Green Light” is called.
  4. Scouts must immediately stop when “Red Light” is called.
    • If a Scout moves after “Red Light,” they must return to the starting line.
  5. The round ends when most Scouts make it to the finish line, after a set time, or the first person to cross the finish line becomes the game leader for the next round.

Variations

  • Colorful Lights: Add new colors with unique movements:
    • Yellow Light = Walk heel-to-toe
    • Purple Light = Hop
    • Blue Light = Skip
  • Moving Finish Line: The leader acts as the finish line and moves farther away as Scouts approach.
  • Visual Cues: Use visual signals for “Red Light” and “Green Light” (e.g., turning your back or facing the group) to accommodate Scouts with hearing challenges.
  • Indoor Play: Replace running with walking to ensure safety. Use smaller groups and multiple rounds if space is limited.
  • Crosswalk Safety: Share the importance of paying attention when walking in areas like streets or parking lots. Explain safety tips, such as using crosswalks and looking around for cars.

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