Fulfills Step 2 of GSUSA Daisy App Development badge requirements.
Fulfills Steps 3 and 4 of GSUSA Brownie and Junior App Development badge requirements.
Info Needed for Badge Requirements:
Apps have different screens, like pages in a book, that show what the user can do. One screen might show a menu, and another might show the result after choosing something. Understanding how app screens change based on user actions is important when designing an app.
- Daisies: Can choose to only design one screen.
- Brownies: Design for a specific problem and show an “event” (a change when something is clicked). (App Event Examples compiled by The Badge Archive for more examples.)
- Juniors: Design for a specific user and show a “conditional” feature (something that happens only in a certain situation). (See App Conditionals compiled by The Badge Archive)
Items Needed:
- App Screen Template (choose one based on troop level):
- Blank App Screen by The Badge Archive
- Blank App Screens from GSUSA
- Brownie Sample App Screens from GSUSA
- Junior Sample App Screens from GSUSA
- Free App Design Template on Teachers Pay Teachers by Karyn Balan
- For Brownies: App Event Examples compiled by The Badge Archive
- For Juniors: App Conditionals compiled by The Badge Archive
- (Optional) App Problems from GSUSA for Brownies
- (Optional) App Users from GSUSA for Juniors
- Pencils, crayons, or markers
Instructions (Estimated Time: 25–35 minutes):
- (Optional) Pick a User or Problem (3–5 minutes)
- Brownies: Choose a real-world problem to solve, like those from App Problems from GSUSA
- Juniors: Choose a specific type of user (like a student, teacher, or athlete), like those from App Users from GSUSA
- Daisies may skip this step or use a troop-generated idea.
- Design the Main App Screen (10–15 minutes)
- All scouts use the App Screen Template to design the main screen of their app.
- Include pictures, buttons, and any text. Think about how the user will interact with it.
- Add Extra Screens (10–15 minutes)
- Brownies: Add a second screen that shows what happens when a button is clicked. This represents an app “event.” (See App Event for Brownies)
- Juniors: Add a second or third screen that shows what happens if a specific condition is met—like “if… then” logic. (See App Conditionals for Juniors)
- Daisies may stop after one screen or add more if they want.