Draw an App Screen

Fulfills Step 2 of GSUSA Daisy App Development badge requirements.
Fulfills Steps 3 and 4 of GSUSA Brownie and Junior App Development badge requirements.

Info Needed for Badge Requirements:
Apps have different screens, like pages in a book, that show what the user can do. One screen might show a menu, and another might show the result after choosing something. Understanding how app screens change based on user actions is important when designing an app.

  • Daisies: Can choose to only design one screen.
  • Brownies: Design for a specific problem and show an “event” (a change when something is clicked). (App Event Examples compiled by The Badge Archive for more examples.)
  • Juniors: Design for a specific user and show a “conditional” feature (something that happens only in a certain situation). (See App Conditionals compiled by The Badge Archive)

Items Needed:


Instructions (Estimated Time: 25–35 minutes):

  1. (Optional) Pick a User or Problem (3–5 minutes)
    • Brownies: Choose a real-world problem to solve, like those from App Problems from GSUSA
    • Juniors: Choose a specific type of user (like a student, teacher, or athlete), like those from App Users from GSUSA
    • Daisies may skip this step or use a troop-generated idea.
  2. Design the Main App Screen (10–15 minutes)
    • All scouts use the App Screen Template to design the main screen of their app.
    • Include pictures, buttons, and any text. Think about how the user will interact with it.
  3. Add Extra Screens (10–15 minutes)
    • Brownies: Add a second screen that shows what happens when a button is clicked. This represents an app “event.” (See App Event for Brownies)
    • Juniors: Add a second or third screen that shows what happens if a specific condition is met—like “if… then” logic. (See App Conditionals for Juniors)
    • Daisies may stop after one screen or add more if they want.