Released in 2017 but is considered part of the 2011 Girl’s Guide.
The Brownie Girl’s Guide to Girl Scouting page has the information on when all badges were released.
Three steps are needed to complete this badge:
- Find out how programmers use computational thinking to solve problems.
- Do 3 computational thinking activities: find out about paper programming; create a functional suncatcher to explore algorithms, variables, and functions; and create a personal innovation to discover rapid prototyping.
(You can earn the Think Like a… badge after step 2. Complete Step 3 to make this a Journey Set)
- Plan a Take Action project that helps others. If you’re a Girl Scout volunteer, go to Volunteer Toolkit for complete meeting plans and activity instructions.
(Also get a Take Action Badge after completing Step 3 to make this a Journey Set)
Note – Please see our Affiliations page to know if any of the links on The Badge Archive benefit the website in anyway.
- There is no leader guide or booklet for this Journey
- Official badge is available in Girl Scout Shop online
or look for your local shop to save on shipping
Troop Meeting Ideas
- PDF Meeting Plan (Mtg 1, Mtg 2, Mtg 3, Mtg 4, Mtg 5, and Mtg 6) from GS Fairbanks
- GSUSA VTK – No links
Only Accessible through MyGS log-in on Council’s website
- Downloadable Content on Etsy fromOn My Honor Downloads
At Home Individual Girls
- None Currently Available
Check out other badges that might work well with this badge when doing activities with multiple levels. These are simply suggestions and may take some creativity and extra steps to earn all the badges in various levels.
A Multi-Level Troop will need to do extra steps when earning different badges across levels. It depends on how many requirements overlap. Some will only have one or two matching requirements.
If there is no badge in a level, we suggest that a level earns a Fun Patch related to the rest of the badges instead of an official badge.
The Think Like a… Journey sets often have completely different project designated and cannot be done concurrently while with keeping the technical requirements. Many multi-level troop leaders will pick the level that is appropriate or interesting for their troop. The concept of doing the projects is typically the same for all levels, just that the projects increase in difficulty for each level of growth. When using this technique, you might find one project from Brownie, and one from Junior or just pick one level works for your troop. It is not technically the correct way to do so but works very well when you have a multi-level troop that needs a journey done together.
Below is a list of what exactly is different in each level for the technical requirements for each level. Leaders can choose what projects to do in order for all levels to at least hit all the technical requirements for their level to earn their badge.
- Daisy – Daisy Think Like a Programmer – do 3 computational thinking activities: Building a Foundation, Happy Maps, and Plant a Seed
- Brownie – Brownie Think Like a Programmer – 3 computational thinking activities: find out about paper programming; create a functional suncatcher to explore algorithms, variables, and functions; and create a personal innovation to discover rapid prototyping
- Junior – Junior Think Like a Programmer – 3 computational thinking activities: create algorithms to make images with tangrams; create mad libs and craft suncatchers to learn more about algorithms, abstraction, functions, and variables; and create a personal innovation to discover rapid prototyping
- Cadette – Cadette Think Like a Programmer – Do 3 computational thinking activities: categorize various objects as “Computer” or “Not a Computer” to explore the four tasks that define a computer, create a card-sorting algorithm to learn about processing and design technology that will best meet a user’s needs using user-centered design
- Senior – Senior Think Like a Programmer – Do 3 computational thinking activities: create rules for how to stack cards to share messages and learn about encoding information, develop an algorithm for building a simple block arrangement, and test whether an app will meet a user’s needs to explore user-centered design
- Ambassador – Ambassador Think Like a Programmer – Do 3 computational thinking activities: build a message-sending machine out of everyday objects to learn about binary, develop an algorithm to find the smallest playing card in a row of cards, and design an app that solves a problem for others to explore user-centered design
Uniform Vest Placement
This badge should go where #17 is stated on the GSUSA Uniform Guide.
The Think Like a… badges can be placed without the Take Action badge for an incomplete journey and the Take Action badge added next to it later. There is no specific placement or order for these two badges, they just need to be next to each other to show a completed Journey.
The badge can also go where #10 is stated on the GSUSA Uniform Guide if no Take Action badge is planned to get to turn it into a Journey.
(Note – Badges and pins on a sash simply go in order (top of sash to bottom of sash) of Identification badges, bridging badge, pins, journeys, and other badges. Anything that does not fit on the front can be placed on the back of the sash. Sashes will not hold a lot of badges and vests are recommended if you plan to earn badges.)
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